Featured Friday: A Slow Year
Ian Bogost’s Game Poems are yet another example of cinema/video games/literature coming together. The simple scenes themselves - Autumn, Winter, Spring, and Summer - have limited gameplay, which reenforces the theme of A Slow Year.
The poetry-trumps-gameplay reminds me of the poetry-trumps-story evident in Andrei Tarkovsky’s films. His movies seem complete and decisions feel informed even though the devices he uses to tell the story flow outside of the Shakespearean tradition.
More on Bogost’s award winning Atari 2600 game.